Eternity's Call | Cast
Nov. 10th, 2012 06:31 pmKain Rogers
Founder of the Eternity Foundation. Developed the Eternity System as a last-ditch effort to keep the Foundation's credibility and funding from going down the tubes. A bit of a workaholic, but loves his children, especially after the death of his wife Diana in 5 AI. Oversees the End of Eternity backend system, and isn't too proud to use it to check in on his kids from time to time. All business where the Foundation's work is concerned, to the point of addressing his own children by their title rather than by name. Horrified by the disaster in 15 AI and is working around the clock to help those he's cursed with a flawed life via Eternity. Feels like the incident with Iris is his fault for being too absorbed in work to truly understand her.
Iris Rogers
Aspect: Pride
The eldest of the four siblings at 24 years of age, and the most powerful of the Timeless. Iris took it hardest when her mother Diana died; they'd been very close, and she never really was the same after the attack; she spoke of making the world a better place in her mother's name when she thought nobody was listening. While all four of the children grew powerful quickly, Iris' lust for power to accomplish her goal drove her to spend as much time as possible learning every possible trick to the Eternity System, in the hopes of using it to become stronger than anyone else. She became drunk on the power as she grew ever stronger, and it started to consume her, making her something less than her old, caring self. Now Iris is bitter at the world that took her mother from her, and as her revenge - her last gift to her mother - she's using it to try and take command of all life, starting with End of Eternity. It's not going to be pretty if she succeeds... and it won't be an easy fight to stop her, either.
Pride is a powerful Aspect; many details about its loadout remain unknown, except that it mounts a variable manathrower, capable of spitting out a breath of fire, ice, electricity, acid, or any of a number of elements. It's rumored that her unit's Attribute is time control, but almost nobody that's seen it has lived to tell the tale.
Zane Rogers
Aspect: Wrath
The second son, 22 years old. Zane took a bit of a different approach: he realized early on that Eternity would spawn a number of crazies. And so he made his job to keep his siblings safe. Iris never needed much protecting, but Aria and Will would need some help to make sure nothing happened to them. He dedicated himself to protecting them, and maybe went a little to far. Eventually it stopped being about making sure they were safe from threats he could detect, and started to be about finding possible future threats and shutting them down before they could become an issue. He's blamed for the genocide of an entire village of organized criminals in a single night, among other things. But it's all for his family, for the Timeless. He's above being judged by mere humans.
There is no element of subtlety in Wrath. All that exists is weaponry, power, and the ability to make anything nearby very, very dead. Guns everywhere. Melee weapons for emergencies. Explosives. If it's highly destructive, it's aboard Wrath. To make matters worse, its Attribute is super speed, making it able to get almost anywhere in a flash, which in turn means it's a beast in combat. It's hard to defend against a machine gun at 50 yards when it's actually pressed against your head.
Aria Rogers
Aspect: Envy
The third daughter, 20 years old. While her older siblings were more fierce, Aria was always very laid-back. Even after Second Impact she didn't really concern herself too much with the state of the world. All she cared about was her image. Among the friends she had at the Foundation's facility, she was the most popular, and she worked hard to cultivate and keep that image. Eternity taught her that she could extend that image further and make herself someone that was popular and loved around the world, and she longed for that attention. She lost touch with the others because she was spending too much time figuring out how to use Eternity to better her image in the worst possible ways - glamers, compulsions on others, spreading propaganda. Even before Aria became skilled in manipulation, she swore never to use her talents on her siblings. But the Timeless are not what they once were. Nor is Aria. And her oath means little in the wake of Iris' betrayal.
The design of Envy is a little different. It's a small unit and isn't well-armed, but it instead works on illusions and reality-bending. Her favorite trick is to present an illusion of herself as some kind of pop idol (or something a little less tasteful, in some cases), and while the target is distracted, hack away with her favorite knife. Eternity makes the illusion even easier to perform while in Envy, complete with a larger, sharper rendition of her knife for dealing with well-armored targets Of course, if she's in trouble she certainly has options, not the least of which is using her unit's Attribute, stealth, to get out of trouble, or take out the threat.
Will Rogers (
timeless_hope)
Aspect: Hope
Read about Will in his application.
Founder of the Eternity Foundation. Developed the Eternity System as a last-ditch effort to keep the Foundation's credibility and funding from going down the tubes. A bit of a workaholic, but loves his children, especially after the death of his wife Diana in 5 AI. Oversees the End of Eternity backend system, and isn't too proud to use it to check in on his kids from time to time. All business where the Foundation's work is concerned, to the point of addressing his own children by their title rather than by name. Horrified by the disaster in 15 AI and is working around the clock to help those he's cursed with a flawed life via Eternity. Feels like the incident with Iris is his fault for being too absorbed in work to truly understand her.
Iris Rogers
Aspect: Pride
The eldest of the four siblings at 24 years of age, and the most powerful of the Timeless. Iris took it hardest when her mother Diana died; they'd been very close, and she never really was the same after the attack; she spoke of making the world a better place in her mother's name when she thought nobody was listening. While all four of the children grew powerful quickly, Iris' lust for power to accomplish her goal drove her to spend as much time as possible learning every possible trick to the Eternity System, in the hopes of using it to become stronger than anyone else. She became drunk on the power as she grew ever stronger, and it started to consume her, making her something less than her old, caring self. Now Iris is bitter at the world that took her mother from her, and as her revenge - her last gift to her mother - she's using it to try and take command of all life, starting with End of Eternity. It's not going to be pretty if she succeeds... and it won't be an easy fight to stop her, either.
Pride is a powerful Aspect; many details about its loadout remain unknown, except that it mounts a variable manathrower, capable of spitting out a breath of fire, ice, electricity, acid, or any of a number of elements. It's rumored that her unit's Attribute is time control, but almost nobody that's seen it has lived to tell the tale.
Zane Rogers
Aspect: Wrath
The second son, 22 years old. Zane took a bit of a different approach: he realized early on that Eternity would spawn a number of crazies. And so he made his job to keep his siblings safe. Iris never needed much protecting, but Aria and Will would need some help to make sure nothing happened to them. He dedicated himself to protecting them, and maybe went a little to far. Eventually it stopped being about making sure they were safe from threats he could detect, and started to be about finding possible future threats and shutting them down before they could become an issue. He's blamed for the genocide of an entire village of organized criminals in a single night, among other things. But it's all for his family, for the Timeless. He's above being judged by mere humans.
There is no element of subtlety in Wrath. All that exists is weaponry, power, and the ability to make anything nearby very, very dead. Guns everywhere. Melee weapons for emergencies. Explosives. If it's highly destructive, it's aboard Wrath. To make matters worse, its Attribute is super speed, making it able to get almost anywhere in a flash, which in turn means it's a beast in combat. It's hard to defend against a machine gun at 50 yards when it's actually pressed against your head.
Aria Rogers
Aspect: Envy
The third daughter, 20 years old. While her older siblings were more fierce, Aria was always very laid-back. Even after Second Impact she didn't really concern herself too much with the state of the world. All she cared about was her image. Among the friends she had at the Foundation's facility, she was the most popular, and she worked hard to cultivate and keep that image. Eternity taught her that she could extend that image further and make herself someone that was popular and loved around the world, and she longed for that attention. She lost touch with the others because she was spending too much time figuring out how to use Eternity to better her image in the worst possible ways - glamers, compulsions on others, spreading propaganda. Even before Aria became skilled in manipulation, she swore never to use her talents on her siblings. But the Timeless are not what they once were. Nor is Aria. And her oath means little in the wake of Iris' betrayal.
The design of Envy is a little different. It's a small unit and isn't well-armed, but it instead works on illusions and reality-bending. Her favorite trick is to present an illusion of herself as some kind of pop idol (or something a little less tasteful, in some cases), and while the target is distracted, hack away with her favorite knife. Eternity makes the illusion even easier to perform while in Envy, complete with a larger, sharper rendition of her knife for dealing with well-armored targets Of course, if she's in trouble she certainly has options, not the least of which is using her unit's Attribute, stealth, to get out of trouble, or take out the threat.
Will Rogers (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Aspect: Hope
Read about Will in his application.